Hothin
Hothin from the planet Jeol partially bury their eggs in the ground to keep them safe. Predators have to spend time digging the eggs out to steal them - the shells are too hard to penetrate before the parents notice what is happening. Fast runners, hothin can easily chase down the small mammals the make up their diets.
Skarl
Skarl are ferocious beasts. They live solitary lives, only meeting in groups to mate once a lifetime. Their long saber teeth and sharp horns can gorge just about any prey they desire. The howl of the skarl can be heard at night, and is one of the most frightening sounds of the Homar landscape.
Blrg
The blrg of Clastos was named after the sound it's discoverer made upon finding it - BLRG!!. These small creatures slowly crawl through the mud on their six tentacles. They must stay moist to survive, but rarely submerge themselves in water.
Lumapede
Lumapedes tend to only come out at night, using their bio-luminescent head lamp to light their way. Their front legs have adapted into grabbing forelimbs, enabling them to gather the small plants and moss that makes up their diets. Their spikes are merely visual deterrents, as they break easily and offer no real protection.
Furdane
The furdane is loosely related to the sundane. It lives in the grasslands and forests of Proto. They live in large groups gathering food most of the day. The growth on their head is used to project their calls to distant groups of furdane. They have quills running down their sides that they can raise to discourage predator's attacks.
Coraphi
Coraphi are the playful swimmers of Yla. They are agile and fast, able to outrun any predators that are hunting them. They also like to toy with their attackers - often frustrating them to the point that they give up. Coraphi themselves feed off of the coral at the bottom of the ocean.
Jroba
The jroba of Sys towers above most other creatures on the planet. It's a peaceful creature that stays in rather large groups. The stripes on its neck help it hide among the long grass of the Sys plains. They have incredibly strong hind legs, which are able to kill any attacker with a single blow.
Budder
Budders are peculiar creatures. They grow as columns, with their mouths on the top surface of their bodies. The mouth has a sweet scented cavity at its center that attracts insects and small birds. Once the prey gets close, the budder's teeth close in, forcing its meal into the digestive cavity. Budders reproduce asexually by budding. Their buds eventually detach, float on the wind, and plant somewhere nearby the parent creature. There are often large patches of budders found across Clastos.
Kreapur
Ronoh is home to the sneaky kreapur. This flightless bird towers over the plains in search of carrion. It can be difficult to know if the original predator is still lingering around it's prey, so the kreapur is always creeping around. They tend to be solitary, assembling groups only when attacked.
Sundane
A cousin of the floatane, the sandane made its way from the watery edges to the heat of the Proto deserts. They live in small groups, lounging in the sun to warm their bodies. The growth on their head has become thin, exposing veins to the sun to regulate their body temperature. They get their sustenance from eating small desert creatures. They are distant relatives of the furdane of Proto.
Diger
Digers are subterranean wasp like creatures with stingers on their heads. The stingers inject a numbing agent that enables the creature to drag its victim into its burrow. Once there, the digers community encases the victim in webbing, saving for later meals.
Hornam
Hornam are vegetarians through and through. A group of ten can strip an areas fruit trees in less than a day. It's a taxing appetite for us to keep up with here at the zoo. Their horns are hollow, and are actually pressure sensors that help them know when the weather is changing.
Scather
Scather scutter around the dirt plains of Proto. They tend to stay in groups, always on the lookout for danger. The creature almost always have a single fully developed feather on its head, and proto-feathers on its tail. It's a strange development for a single species to have feathers at different stages of development, but it works well for scathers.
Morstiz
Morstiz roam the plains of Senti V, grazing on whatever vegetation they can find. They are mostly solitary creatures, joining in groups only when a threat is detected. Their muscular hind legs can inflict a lot of damage on any attacking predator.
Norbol
Norbol live on the open plains of Lami. Despite their large tusks and clawed face appendage, they are grazing animals. The tusks are for defense, and the claw is used to grab grass and bring it up to the animal's mouth so it doesn't have to bend over. There is a thick hair on the creature's back which reflects the rays of Lami's twin suns, keeping the animal cool.
Slipner
Here we have a slipner from Ronoh. The planet itself is very muddy, and this creature has adapted to it well. It can skim the top of the mud without sinking too far in, which makes it quite a fast mover. It often looks like it is just sliding on the mud. Slipners use their scoop shaped head to clear any exceptionally large clumps of dirt or debris from their path.
Behemacea
Behemacea are the giants of the Florn oceans. They eat by filtering out small lifeforms through a series of perforated skin sheets that cover their mouths. Unlike earth whales, this mammal has developed gills, enabling it to remain under water indefinitely.
Thunder Claw
The "thunder claw" is named after it's famed tiny arms. At the end of each one, there is a claw, much like a crab or shrimp's claw. This claw serves the same purpose as the Earth bound pistol shrimp. The thunder claw is able to create a loud "POP" sound using its claws, stunning its prey.
Leomat
Leomat are nocturnal creatures who prowl the darkness on Uvon. The night/day cycle on Uvon is quite long, which allows leomat ample time to hunt. They have a hard growth at the end of their tails that they use as a club to subdue their prey. They hunt in groups, ensuring that everyone gets their fill before the light of day reemerges. They then go into a mini-hibernation until night comes again.
Drowt
The deserts of Abri are home to the large drowt. The bulk of the creature's body is a water holding organ, which helps it survive in the harsh environment. It has no true predators, but still feels safer in small groups of 5-10 members. It has several skin flaps on its nose, which acts as a heat sink, transferring body heat to the air.
Slithsac
Slithsac are very similar to Terran snakes. There are quite a few differences though. Slilthsacs have a set of quills on the back of their head. When threatened, the creature coils up, leaving the quills exposed, facing upwards. It can then stand these quills up, similar to a porcupine to fend off an attack. Slithsacs also have a set of flaps of skin along their body that they can fill with air to make themselves seem larger. These adaptions are all defensive as Slithsacs are quite docile.
Sapswing
Sapswings may have intimidating fangs, but these herbivores only use them to poke holes into trees and suck out the delicious sap. Long arms allow them to swing through the forests of Drol with ease. These creatures tend to live solitary lives, socializing only when absolutely required.
Sundar
If there is one thing you should know, it's that Sundars love heat. Their bodies stay low to the ground so that the hot sand warms them up. The sharp protrusion on the rear isn't a stinger, it's a protected thermal gland that helps regulate this animal's high body temperature.
Mud Grabber
Having a baby really causes you not to post stuff. I'm still around...but obviously not posting as regularly. I'll do what I can to satiate you.
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